Co-op editing
Edit one project together in real time.
On this page
Bandrek adds real-time co-op editing: shared project sessions over the Stegripe relay. Co-op is optional: offline single-user editing works with no network.
Important
Co-op requires an activated Stegripe license. Without one, co-op and full-feature gates stay unavailable (trial/simple mode). See License.
How a session works
- The host creates a party and gets a short party code.
- The host shares the party code with friends.
- Friends join the party with that code.
- While the session is active, edits sync to all members through the relay.
What is synced
- Project settings, library/timeline metadata, transforms and snapshots
- Asset offers: file bytes for imports, which the host applies authoritatively
Your display name (from your Stegripe / Discord-linked name when available) appears in the roster and in hold/sync messages.
The host is the source of truth
The relay routes messages between party members; it is not a cloud project hosting service. Saved project files stay on the host’s disk.
Warning
Relay payloads are not long-term backups. Save locally on the host, just as you would in single-player.
Ending a session
- Leave co-op anytime: this stops sync and releases party holds.
- When everyone leaves or the host ends the party, session tokens stop working.
Privacy
See the Data policy for exactly what is sent during co-op.
Coming soon
Menu locations and screenshots for creating/joining a party are not documented yet. Add them here with images from the Stegripe CDN.