Overview
What Bandrek is and how it relates to Mine-imator.
On this page
Bandrek is a Stegripe-maintained fork of Mine-imator Simply Upscaled Build (MISU). It keeps the Mine-imator workflow you already know: scene building, animation, lighting and rendering: and adds identity, packaging and features requested by the Stegripe community.
Lineage
| Layer | What it is |
|---|---|
| Root | Mine-imator by David Andrei (MIT) |
| Base fork | Simply Upscaled Build: upscaled assets & community QoL |
| Bandrek Build | Stegripe branding, portable layout, license gate, co-op editing |
What Bandrek adds
- Real-time co-op editing: shared project sessions over the Stegripe relay
- Visual identity: logo, splashes, icons and render presets
- Portable-first layout: a self-contained
Data/folder beside the executable - Stegripe license integration for full features
- Quality-of-life and packaging work for Windows (portable + installer)
Note
Co-op is optional. Offline single-user editing works with no network at all; online features only activate when you create or join a party.
About the repository
The GitHub repository is the public home of Bandrek: releases, issues and project information. It tracks the upstream MISU source and does not carry Bandrek’s own source changes, which are developed privately by Stegripe.
Credits
- Mine-imator: David Andrei · source (MIT)
- Simply Upscaled Build: the upstream community fork this project builds on
- Bandrek Build: Stegripe development, UI and branding contributors (see Help → About in-app)
- Minecraft: trademark of Mojang / Microsoft