Overview

What Bandrek is and how it relates to Mine-imator.

On this page

Bandrek is a Stegripe-maintained fork of Mine-imator Simply Upscaled Build (MISU). It keeps the Mine-imator workflow you already know: scene building, animation, lighting and rendering: and adds identity, packaging and features requested by the Stegripe community.

Mine-imator Bandrek Build

Lineage

LayerWhat it is
RootMine-imator by David Andrei (MIT)
Base forkSimply Upscaled Build: upscaled assets & community QoL
Bandrek BuildStegripe branding, portable layout, license gate, co-op editing

What Bandrek adds

  • Real-time co-op editing: shared project sessions over the Stegripe relay
  • Visual identity: logo, splashes, icons and render presets
  • Portable-first layout: a self-contained Data/ folder beside the executable
  • Stegripe license integration for full features
  • Quality-of-life and packaging work for Windows (portable + installer)

Note

Co-op is optional. Offline single-user editing works with no network at all; online features only activate when you create or join a party.

About the repository

The GitHub repository is the public home of Bandrek: releases, issues and project information. It tracks the upstream MISU source and does not carry Bandrek’s own source changes, which are developed privately by Stegripe.

Credits

  • Mine-imator: David Andrei · source (MIT)
  • Simply Upscaled Build: the upstream community fork this project builds on
  • Bandrek Build: Stegripe development, UI and branding contributors (see Help → About in-app)
  • Minecraft: trademark of Mojang / Microsoft

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